How I Blew Up the Moon – Interactive Story

This game was made with Twine 2, a text-based game program that I have made several games and stories in. It was heavily inspired by space age anti-capitalism and heroic villains, like in the Boys TV show. Each element was created in freeform, and is the most straight forward story I’ve created with Twine, which can produce multi-narrative stories, such as in my other stories of Little Wichita and Toulouse’s Will.